using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace Unity.Collections.LowLevel.Unsafe { // Token: 0x02000030 RID: 48 [Token(Token = "0x2000030")] [RequiredByNativeCode] [Obsolete] [Obsolete("Use NativeSetThreadIndexAttribute instead")] [AttributeUsage(AttributeTargets.Struct)] public sealed class NativeContainerNeedsThreadIndexAttribute : Attribute { } }