using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace Unity.Collections { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000018")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue)] public sealed class ReadOnlyAttribute : Attribute { // Token: 0x06000030 RID: 48 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000030")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public ReadOnlyAttribute() { } } }