using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000100 RID: 256 [Token(Token = "0x2000100")] internal static class ClassLibraryInitializer { // Token: 0x06000A19 RID: 2585 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A19")] [Address(RVA = "0x2E20A20", Offset = "0x2E1F820", VA = "0x182E20A20")] [RequiredByNativeCode] private static void Init() { } } }