using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x020000C7 RID: 199 [Token(Token = "0x20000C7")] [NativeHeader("Runtime/Export/Input/Cursor.bindings.h")] public class Cursor { // Token: 0x170001AC RID: 428 // (get) Token: 0x060007F4 RID: 2036 RVA: 0x00005AA8 File Offset: 0x00003CA8 // (set) Token: 0x060007F5 RID: 2037 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170001AC")] public static bool visible { [Token(Token = "0x60007F4")] [Address(RVA = "0x2E25E90", Offset = "0x2E24C90", VA = "0x182E25E90")] get { return default(bool); } [Token(Token = "0x60007F5")] [Address(RVA = "0x2E25F00", Offset = "0x2E24D00", VA = "0x182E25F00")] set { } } // Token: 0x170001AD RID: 429 // (get) Token: 0x060007F6 RID: 2038 RVA: 0x00005AC0 File Offset: 0x00003CC0 // (set) Token: 0x060007F7 RID: 2039 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170001AD")] public static CursorLockMode lockState { [Token(Token = "0x60007F6")] [Address(RVA = "0x2E25E60", Offset = "0x2E24C60", VA = "0x182E25E60")] get { return CursorLockMode.None; } [Token(Token = "0x60007F7")] [Address(RVA = "0x2E25EC0", Offset = "0x2E24CC0", VA = "0x182E25EC0")] set { } } } }