using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000063 RID: 99 [Token(Token = "0x2000063")] [NativeHeader("Runtime/Export/Debug/Debug.bindings.h")] internal sealed class DebugLogHandler : ILogHandler { // Token: 0x060001E5 RID: 485 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001E5")] [Address(RVA = "0x2E25F90", Offset = "0x2E24D90", VA = "0x182E25F90")] [ThreadAndSerializationSafe] internal static void Internal_Log(LogType level, LogOption options, string msg, Object obj) { } // Token: 0x060001E6 RID: 486 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001E6")] [Address(RVA = "0x2E25F40", Offset = "0x2E24D40", VA = "0x182E25F40")] [ThreadAndSerializationSafe] internal static void Internal_LogException(Exception exception, Object obj) { } // Token: 0x060001E7 RID: 487 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001E7")] [Address(RVA = "0x2E26090", Offset = "0x2E24E90", VA = "0x182E26090", Slot = "4")] public void LogFormat(LogType logType, Object context, string format, params object[] args) { } // Token: 0x060001E8 RID: 488 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001E8")] [Address(RVA = "0x2E25FF0", Offset = "0x2E24DF0", VA = "0x182E25FF0", Slot = "5")] public void LogException(Exception exception, Object context) { } // Token: 0x060001E9 RID: 489 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001E9")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public DebugLogHandler() { } } }