using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000072 RID: 114 [Token(Token = "0x2000072")] internal enum EnabledOrientation { // Token: 0x04000120 RID: 288 [Token(Token = "0x4000120")] kAutorotateToPortrait = 1, // Token: 0x04000121 RID: 289 [Token(Token = "0x4000121")] kAutorotateToPortraitUpsideDown, // Token: 0x04000122 RID: 290 [Token(Token = "0x4000122")] kAutorotateToLandscapeLeft = 4, // Token: 0x04000123 RID: 291 [Token(Token = "0x4000123")] kAutorotateToLandscapeRight = 8 } }