using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Experimental.Playables { // Token: 0x020002A9 RID: 681 [Token(Token = "0x20002A9")] [RequiredByNativeCode] [NativeHeader("Runtime/Export/Director/CameraPlayable.bindings.h")] [NativeHeader("Runtime/Director/Core/HPlayable.h")] [NativeHeader("Runtime/Camera//Director/CameraPlayable.h")] [StaticAccessor("CameraPlayableBindings", StaticAccessorType.DoubleColon)] public struct CameraPlayable : IEquatable { // Token: 0x0600109C RID: 4252 RVA: 0x0000A860 File Offset: 0x00008A60 [Token(Token = "0x600109C")] [Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x0600109D RID: 4253 RVA: 0x0000A878 File Offset: 0x00008A78 [Token(Token = "0x600109D")] [Address(RVA = "0x2B80780", Offset = "0x2B7F580", VA = "0x182B80780", Slot = "4")] public bool Equals(CameraPlayable other) { return default(bool); } // Token: 0x040008DB RID: 2267 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008DB")] private PlayableHandle m_Handle; } }