using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Experimental.Playables { // Token: 0x020002AB RID: 683 [Token(Token = "0x20002AB")] [RequiredByNativeCode] [NativeHeader("Runtime/Director/Core/HPlayable.h")] [NativeHeader("Runtime/Graphics/Director/TextureMixerPlayable.h")] [StaticAccessor("TextureMixerPlayableBindings", StaticAccessorType.DoubleColon)] [NativeHeader("Runtime/Export/Director/TextureMixerPlayable.bindings.h")] public struct TextureMixerPlayable : IEquatable { // Token: 0x060010A0 RID: 4256 RVA: 0x0000A8C0 File Offset: 0x00008AC0 [Token(Token = "0x60010A0")] [Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x060010A1 RID: 4257 RVA: 0x0000A8D8 File Offset: 0x00008AD8 [Token(Token = "0x60010A1")] [Address(RVA = "0x2B9BCF0", Offset = "0x2B9AAF0", VA = "0x182B9BCF0", Slot = "4")] public bool Equals(TextureMixerPlayable other) { return default(bool); } // Token: 0x040008DD RID: 2269 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008DD")] private PlayableHandle m_Handle; } }