using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Experimental.Playables { // Token: 0x020002AC RID: 684 [Token(Token = "0x20002AC")] [RequiredByNativeCode] [NativeHeader("Runtime/Graphics/RenderTexture.h")] [NativeHeader("Runtime/Graphics/Director/TexturePlayableOutput.h")] [NativeHeader("Runtime/Export/Director/TexturePlayableOutput.bindings.h")] [StaticAccessor("TexturePlayableOutputBindings", StaticAccessorType.DoubleColon)] public struct TexturePlayableOutput { // Token: 0x040008DE RID: 2270 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008DE")] private PlayableOutputHandle m_Handle; } }