using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E3 RID: 227 [Token(Token = "0x20000E3")] [AttributeUsage(AttributeTargets.Field)] public class InspectorNameAttribute : PropertyAttribute { // Token: 0x060009BE RID: 2494 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009BE")] [Address(RVA = "0x756A20", Offset = "0x755820", VA = "0x180756A20")] public InspectorNameAttribute(string displayName) { } // Token: 0x04000433 RID: 1075 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000433")] public readonly string displayName; } }