using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000095 RID: 149 [Token(Token = "0x2000095")] public enum LightRenderMode { // Token: 0x04000175 RID: 373 [Token(Token = "0x4000175")] Auto, // Token: 0x04000176 RID: 374 [Token(Token = "0x4000176")] ForcePixel, // Token: 0x04000177 RID: 375 [Token(Token = "0x4000177")] ForceVertex } }