using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.LowLevel { // Token: 0x0200019D RID: 413 [Token(Token = "0x200019D")] [MovedFrom("UnityEngine.Experimental.LowLevel")] public class PlayerLoop { // Token: 0x06000E27 RID: 3623 RVA: 0x000093F0 File Offset: 0x000075F0 [Token(Token = "0x6000E27")] [Address(RVA = "0x2B9B450", Offset = "0x2B9A250", VA = "0x182B9B450")] public static PlayerLoopSystem GetDefaultPlayerLoop() { return default(PlayerLoopSystem); } // Token: 0x06000E28 RID: 3624 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E28")] [Address(RVA = "0x2B9B940", Offset = "0x2B9A740", VA = "0x182B9B940")] public static void SetPlayerLoop(PlayerLoopSystem loop) { } // Token: 0x06000E29 RID: 3625 RVA: 0x00009408 File Offset: 0x00007608 [Token(Token = "0x6000E29")] [Address(RVA = "0x2B9B6B0", Offset = "0x2B9A4B0", VA = "0x182B9B6B0")] private static int PlayerLoopSystemToInternal(PlayerLoopSystem sys, ref List internalSys) { return 0; } // Token: 0x06000E2A RID: 3626 RVA: 0x00009420 File Offset: 0x00007620 [Token(Token = "0x6000E2A")] [Address(RVA = "0x2B9B4C0", Offset = "0x2B9A2C0", VA = "0x182B9B4C0")] private static PlayerLoopSystem InternalToPlayerLoopSystem(PlayerLoopSystemInternal[] internalSys, ref int offset) { return default(PlayerLoopSystem); } // Token: 0x06000E2B RID: 3627 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000E2B")] [Address(RVA = "0x2B9B420", Offset = "0x2B9A220", VA = "0x182B9B420")] [NativeMethod] private static PlayerLoopSystemInternal[] GetDefaultPlayerLoopInternal() { return null; } // Token: 0x06000E2C RID: 3628 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E2C")] [Address(RVA = "0x2B9B900", Offset = "0x2B9A700", VA = "0x182B9B900")] [NativeMethod] private static void SetPlayerLoopInternal(PlayerLoopSystemInternal[] loop) { } } }