using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.LowLevel { // Token: 0x0200019B RID: 411 [Token(Token = "0x200019B")] [MovedFrom("UnityEngine.Experimental.LowLevel")] public struct PlayerLoopSystem { // Token: 0x0400058E RID: 1422 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400058E")] public Type type; // Token: 0x0400058F RID: 1423 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400058F")] public PlayerLoopSystem[] subSystemList; // Token: 0x04000590 RID: 1424 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000590")] public PlayerLoopSystem.UpdateFunction updateDelegate; // Token: 0x04000591 RID: 1425 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000591")] public IntPtr updateFunction; // Token: 0x04000592 RID: 1426 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000592")] public IntPtr loopConditionFunction; // Token: 0x0200019C RID: 412 // (Invoke) Token: 0x06000E24 RID: 3620 [Token(Token = "0x200019C")] public delegate void UpdateFunction(); } }