using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.LowLevel { // Token: 0x0200019A RID: 410 [Token(Token = "0x200019A")] [NativeType] [RequiredByNativeCode] [MovedFrom("UnityEngine.Experimental.LowLevel")] internal struct PlayerLoopSystemInternal { // Token: 0x04000589 RID: 1417 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000589")] public Type type; // Token: 0x0400058A RID: 1418 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400058A")] public PlayerLoopSystem.UpdateFunction updateDelegate; // Token: 0x0400058B RID: 1419 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400058B")] public IntPtr updateFunction; // Token: 0x0400058C RID: 1420 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400058C")] public IntPtr loopConditionFunction; // Token: 0x0400058D RID: 1421 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400058D")] public int numSubSystems; } }