using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000AA RID: 170 [Token(Token = "0x20000AA")] [Flags] public enum MaterialGlobalIlluminationFlags { // Token: 0x0400023C RID: 572 [Token(Token = "0x400023C")] None = 0, // Token: 0x0400023D RID: 573 [Token(Token = "0x400023D")] RealtimeEmissive = 1, // Token: 0x0400023E RID: 574 [Token(Token = "0x400023E")] BakedEmissive = 2, // Token: 0x0400023F RID: 575 [Token(Token = "0x400023F")] EmissiveIsBlack = 4, // Token: 0x04000240 RID: 576 [Token(Token = "0x4000240")] AnyEmissive = 3 } }