using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000083 RID: 131 [Token(Token = "0x2000083")] [NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")] [NativeHeader("Runtime/Shaders/ShaderPropertySheet.h")] [NativeHeader("Runtime/Math/SphericalHarmonicsL2.h")] [NativeHeader("Runtime/Shaders/ComputeShader.h")] public sealed class MaterialPropertyBlock { // Token: 0x06000363 RID: 867 RVA: 0x00003BE8 File Offset: 0x00001DE8 [Token(Token = "0x6000363")] [Address(RVA = "0x2B8A4E0", Offset = "0x2B892E0", VA = "0x182B8A4E0")] [NativeName("GetFloatFromScript")] private float GetFloatImpl(int name) { return 0f; } // Token: 0x06000364 RID: 868 RVA: 0x00003C00 File Offset: 0x00001E00 [Token(Token = "0x6000364")] [Address(RVA = "0x2B8A470", Offset = "0x2B89270", VA = "0x182B8A470")] [NativeName("GetColorFromScript")] private Color GetColorImpl(int name) { return default(Color); } // Token: 0x06000365 RID: 869 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000365")] [Address(RVA = "0x2B8A950", Offset = "0x2B89750", VA = "0x182B8A950")] [NativeName("SetFloatFromScript")] private void SetFloatImpl(int name, float value) { } // Token: 0x06000366 RID: 870 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000366")] [Address(RVA = "0x2B8AEA0", Offset = "0x2B89CA0", VA = "0x182B8AEA0")] [NativeName("SetVectorFromScript")] private void SetVectorImpl(int name, Vector4 value) { } // Token: 0x06000367 RID: 871 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000367")] [Address(RVA = "0x2B8A5C0", Offset = "0x2B893C0", VA = "0x182B8A5C0")] [NativeName("SetColorFromScript")] private void SetColorImpl(int name, Color value) { } // Token: 0x06000368 RID: 872 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000368")] [Address(RVA = "0x2B8AA50", Offset = "0x2B89850", VA = "0x182B8AA50")] [NativeName("SetMatrixFromScript")] private void SetMatrixImpl(int name, Matrix4x4 value) { } // Token: 0x06000369 RID: 873 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000369")] [Address(RVA = "0x2B8AB10", Offset = "0x2B89910", VA = "0x182B8AB10")] [NativeName("SetTextureFromScript")] private void SetTextureImpl(int name, [NotNull] Texture value) { } // Token: 0x0600036A RID: 874 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036A")] [Address(RVA = "0x2B8A520", Offset = "0x2B89320", VA = "0x182B8A520")] [NativeName("SetBufferFromScript")] private void SetBufferImpl(int name, ComputeBuffer value) { } // Token: 0x0600036B RID: 875 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036B")] [Address(RVA = "0x2B8A6C0", Offset = "0x2B894C0", VA = "0x182B8A6C0")] [NativeName("SetFloatArrayFromScript")] private void SetFloatArrayImpl(int name, float[] values, int count) { } // Token: 0x0600036C RID: 876 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036C")] [Address(RVA = "0x2B8ABC0", Offset = "0x2B899C0", VA = "0x182B8ABC0")] [NativeName("SetVectorArrayFromScript")] private void SetVectorArrayImpl(int name, Vector4[] values, int count) { } // Token: 0x0600036D RID: 877 RVA: 0x00003C18 File Offset: 0x00001E18 [Token(Token = "0x600036D")] [Address(RVA = "0x2B8A210", Offset = "0x2B89010", VA = "0x182B8A210")] [NativeMethod] private static IntPtr CreateImpl() { return 0; } // Token: 0x0600036E RID: 878 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036E")] [Address(RVA = "0x2B8A240", Offset = "0x2B89040", VA = "0x182B8A240")] [NativeMethod] private static void DestroyImpl(IntPtr mpb) { } // Token: 0x0600036F RID: 879 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036F")] [Address(RVA = "0x2B8A1C0", Offset = "0x2B88FC0", VA = "0x182B8A1C0")] private void Clear(bool keepMemory) { } // Token: 0x06000370 RID: 880 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000370")] [Address(RVA = "0x2B8A180", Offset = "0x2B88F80", VA = "0x182B8A180")] public void Clear() { } // Token: 0x06000371 RID: 881 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000371")] [Address(RVA = "0x2B8A820", Offset = "0x2B89620", VA = "0x182B8A820")] private void SetFloatArray(int name, float[] values, int count) { } // Token: 0x06000372 RID: 882 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000372")] [Address(RVA = "0x2B8AD20", Offset = "0x2B89B20", VA = "0x182B8AD20")] private void SetVectorArray(int name, Vector4[] values, int count) { } // Token: 0x06000373 RID: 883 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000373")] [Address(RVA = "0x2B8AF40", Offset = "0x2B89D40", VA = "0x182B8AF40")] public MaterialPropertyBlock() { } // Token: 0x06000374 RID: 884 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000374")] [Address(RVA = "0x2B8A320", Offset = "0x2B89120", VA = "0x182B8A320", Slot = "1")] protected override void Finalize() { } // Token: 0x06000375 RID: 885 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000375")] [Address(RVA = "0x2B8A280", Offset = "0x2B89080", VA = "0x182B8A280")] private void Dispose() { } // Token: 0x06000376 RID: 886 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000376")] [Address(RVA = "0x2B8A9A0", Offset = "0x2B897A0", VA = "0x182B8A9A0")] public void SetFloat(string name, float value) { } // Token: 0x06000377 RID: 887 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000377")] [Address(RVA = "0x2B8A950", Offset = "0x2B89750", VA = "0x182B8A950")] public void SetFloat(int nameID, float value) { } // Token: 0x06000378 RID: 888 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000378")] [Address(RVA = "0x2B8AEF0", Offset = "0x2B89CF0", VA = "0x182B8AEF0")] public void SetVector(int nameID, Vector4 value) { } // Token: 0x06000379 RID: 889 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000379")] [Address(RVA = "0x2B8A610", Offset = "0x2B89410", VA = "0x182B8A610")] public void SetColor(string name, Color value) { } // Token: 0x0600037A RID: 890 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037A")] [Address(RVA = "0x2B8A670", Offset = "0x2B89470", VA = "0x182B8A670")] public void SetColor(int nameID, Color value) { } // Token: 0x0600037B RID: 891 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037B")] [Address(RVA = "0x2B8AAA0", Offset = "0x2B898A0", VA = "0x182B8AAA0")] public void SetMatrix(int nameID, Matrix4x4 value) { } // Token: 0x0600037C RID: 892 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037C")] [Address(RVA = "0x2B8A520", Offset = "0x2B89320", VA = "0x182B8A520")] public void SetBuffer(int nameID, ComputeBuffer value) { } // Token: 0x0600037D RID: 893 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037D")] [Address(RVA = "0x2B8AB60", Offset = "0x2B89960", VA = "0x182B8AB60")] public void SetTexture(string name, Texture value) { } // Token: 0x0600037E RID: 894 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037E")] [Address(RVA = "0x2B8AB10", Offset = "0x2B89910", VA = "0x182B8AB10")] public void SetTexture(int nameID, Texture value) { } // Token: 0x0600037F RID: 895 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037F")] [Address(RVA = "0x2B8A720", Offset = "0x2B89520", VA = "0x182B8A720")] public void SetFloatArray(int nameID, float[] values) { } // Token: 0x06000380 RID: 896 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000380")] [Address(RVA = "0x2B8AC20", Offset = "0x2B89A20", VA = "0x182B8AC20")] public void SetVectorArray(int nameID, Vector4[] values) { } // Token: 0x06000381 RID: 897 RVA: 0x00003C30 File Offset: 0x00001E30 [Token(Token = "0x6000381")] [Address(RVA = "0x2B8A4E0", Offset = "0x2B892E0", VA = "0x182B8A4E0")] public float GetFloat(int nameID) { return 0f; } // Token: 0x06000382 RID: 898 RVA: 0x00003C48 File Offset: 0x00001E48 [Token(Token = "0x6000382")] [Address(RVA = "0x2B8A470", Offset = "0x2B89270", VA = "0x182B8A470")] public Color GetColor(int nameID) { return default(Color); } // Token: 0x06000383 RID: 899 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000383")] [Address(RVA = "0x2B8A420", Offset = "0x2B89220", VA = "0x182B8A420")] private void GetColorImpl_Injected(int name, out Color ret) { } // Token: 0x06000384 RID: 900 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000384")] [Address(RVA = "0x2B8AE50", Offset = "0x2B89C50", VA = "0x182B8AE50")] private void SetVectorImpl_Injected(int name, ref Vector4 value) { } // Token: 0x06000385 RID: 901 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000385")] [Address(RVA = "0x2B8A570", Offset = "0x2B89370", VA = "0x182B8A570")] private void SetColorImpl_Injected(int name, ref Color value) { } // Token: 0x06000386 RID: 902 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000386")] [Address(RVA = "0x2B8AA00", Offset = "0x2B89800", VA = "0x182B8AA00")] private void SetMatrixImpl_Injected(int name, ref Matrix4x4 value) { } // Token: 0x04000146 RID: 326 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000146")] internal IntPtr m_Ptr; } }