using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E1 RID: 225 [Token(Token = "0x20000E1")] [AttributeUsage(AttributeTargets.Field)] public abstract class PropertyAttribute : Attribute { // Token: 0x170001F5 RID: 501 // (set) Token: 0x060009BB RID: 2491 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170001F5")] public int order { [Token(Token = "0x60009BB")] [Address(RVA = "0x536480", Offset = "0x535280", VA = "0x180536480")] [CompilerGenerated] set { } } // Token: 0x060009BC RID: 2492 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009BC")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] protected PropertyAttribute() { } } }