using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000068 RID: 104 [Token(Token = "0x2000068")] public struct Ray { // Token: 0x06000236 RID: 566 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000236")] [Address(RVA = "0x27E7690", Offset = "0x27E6490", VA = "0x1827E7690")] public Ray(Vector3 origin, Vector3 direction) { } // Token: 0x1700007F RID: 127 // (get) Token: 0x06000237 RID: 567 RVA: 0x00003318 File Offset: 0x00001518 [Token(Token = "0x1700007F")] public Vector3 origin { [Token(Token = "0x6000237")] [Address(RVA = "0x70C4D0", Offset = "0x70B2D0", VA = "0x18070C4D0")] get { return default(Vector3); } } // Token: 0x17000080 RID: 128 // (get) Token: 0x06000238 RID: 568 RVA: 0x00003330 File Offset: 0x00001530 [Token(Token = "0x17000080")] public Vector3 direction { [Token(Token = "0x6000238")] [Address(RVA = "0x70C4B0", Offset = "0x70B2B0", VA = "0x18070C4B0")] get { return default(Vector3); } } // Token: 0x06000239 RID: 569 RVA: 0x00003348 File Offset: 0x00001548 [Token(Token = "0x6000239")] [Address(RVA = "0x27E7440", Offset = "0x27E6240", VA = "0x1827E7440")] public Vector3 GetPoint(float distance) { return default(Vector3); } // Token: 0x0600023A RID: 570 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600023A")] [Address(RVA = "0x27E7540", Offset = "0x27E6340", VA = "0x1827E7540", Slot = "3")] public override string ToString() { return null; } // Token: 0x0400010B RID: 267 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400010B")] private Vector3 m_Origin; // Token: 0x0400010C RID: 268 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400010C")] private Vector3 m_Direction; } }