using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000238 RID: 568 [Token(Token = "0x2000238")] public enum AmbientMode { // Token: 0x0400062E RID: 1582 [Token(Token = "0x400062E")] Skybox, // Token: 0x0400062F RID: 1583 [Token(Token = "0x400062F")] Trilight, // Token: 0x04000630 RID: 1584 [Token(Token = "0x4000630")] Flat = 3, // Token: 0x04000631 RID: 1585 [Token(Token = "0x4000631")] Custom } }