using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Experimental.Rendering; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x02000252 RID: 594 [Token(Token = "0x2000252")] [NativeType] [UsedByNativeCode] [NativeHeader("Runtime/Shaders/RayTracingShader.h")] [NativeType("Runtime/Graphics/CommandBuffer/RenderingCommandBuffer.h")] [NativeHeader("Runtime/Export/Graphics/RenderingCommandBuffer.bindings.h")] [NativeHeader("Runtime/Shaders/ComputeShader.h")] public class CommandBuffer : IDisposable { // Token: 0x06000EAA RID: 3754 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EAA")] [Address(RVA = "0x27DA390", Offset = "0x27D9190", VA = "0x1827DA390")] [NativeMethod] public void SetInvertCulling(bool invertCulling) { } // Token: 0x06000EAB RID: 3755 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EAB")] [Address(RVA = "0x27D9750", Offset = "0x27D8550", VA = "0x1827D9750")] [FreeFunction] private void Internal_SetSinglePassStereo(SinglePassStereoMode mode) { } // Token: 0x06000EAC RID: 3756 RVA: 0x00009A38 File Offset: 0x00007C38 [Token(Token = "0x6000EAC")] [Address(RVA = "0x27D92D0", Offset = "0x27D80D0", VA = "0x1827D92D0")] [FreeFunction] private static IntPtr InitBuffer() { return 0; } // Token: 0x06000EAD RID: 3757 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EAD")] [Address(RVA = "0x27D98A0", Offset = "0x27D86A0", VA = "0x1827D98A0")] [FreeFunction] private void ReleaseBuffer() { } // Token: 0x06000EAE RID: 3758 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EAE")] [Address(RVA = "0x27D9A00", Offset = "0x27D8800", VA = "0x1827D9A00")] [FreeFunction] public void SetComputeFloatParam([NotNull] ComputeShader computeShader, int nameID, float val) { } // Token: 0x06000EAF RID: 3759 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EAF")] [Address(RVA = "0x27D9AE0", Offset = "0x27D88E0", VA = "0x1827D9AE0")] [FreeFunction] public void SetComputeIntParam([NotNull] ComputeShader computeShader, int nameID, int val) { } // Token: 0x06000EB0 RID: 3760 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB0")] [Address(RVA = "0x27D9C50", Offset = "0x27D8A50", VA = "0x1827D9C50")] [FreeFunction] public void SetComputeVectorParam([NotNull] ComputeShader computeShader, int nameID, Vector4 val) { } // Token: 0x06000EB1 RID: 3761 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB1")] [Address(RVA = "0x27D9670", Offset = "0x27D8470", VA = "0x1827D9670")] [FreeFunction] private void Internal_SetComputeFloats([NotNull] ComputeShader computeShader, int nameID, float[] values) { } // Token: 0x06000EB2 RID: 3762 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB2")] [Address(RVA = "0x27D96E0", Offset = "0x27D84E0", VA = "0x1827D96E0")] [FreeFunction] private void Internal_SetComputeTextureParam([NotNull] ComputeShader computeShader, int kernelIndex, int nameID, ref RenderTargetIdentifier rt, int mipLevel, RenderTextureSubElement element) { } // Token: 0x06000EB3 RID: 3763 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB3")] [Address(RVA = "0x27D9990", Offset = "0x27D8790", VA = "0x1827D9990")] [FreeFunction] public void SetComputeBufferParam([NotNull] ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer) { } // Token: 0x06000EB4 RID: 3764 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB4")] [Address(RVA = "0x27D7B50", Offset = "0x27D6950", VA = "0x1827D7B50")] [FreeFunction] private void Internal_DispatchCompute([NotNull] ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ) { } // Token: 0x170002D7 RID: 727 // (set) Token: 0x06000EB5 RID: 3765 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002D7")] public string name { [Token(Token = "0x6000EB5")] [Address(RVA = "0x27DB730", Offset = "0x27DA530", VA = "0x1827DB730")] set { } } // Token: 0x06000EB6 RID: 3766 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB6")] [Address(RVA = "0x27D78A0", Offset = "0x27D66A0", VA = "0x1827D78A0")] [NativeMethod] public void Clear() { } // Token: 0x06000EB7 RID: 3767 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB7")] [Address(RVA = "0x27D93E0", Offset = "0x27D81E0", VA = "0x1827D93E0")] [FreeFunction] private void Internal_DrawMesh([NotNull] Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties) { } // Token: 0x06000EB8 RID: 3768 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB8")] [Address(RVA = "0x27D9600", Offset = "0x27D8400", VA = "0x1827D9600")] [NativeMethod] private void Internal_DrawRenderer([NotNull] Renderer renderer, Material material, int submeshIndex, int shaderPass) { } // Token: 0x06000EB9 RID: 3769 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB9")] [Address(RVA = "0x27D9570", Offset = "0x27D8370", VA = "0x1827D9570")] [NativeMethod] private void Internal_DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties) { } // Token: 0x06000EBA RID: 3770 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EBA")] [Address(RVA = "0x27D9300", Offset = "0x27D8100", VA = "0x1827D9300")] [FreeFunction] private void Internal_DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { } // Token: 0x06000EBB RID: 3771 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EBB")] [Address(RVA = "0x27D94B0", Offset = "0x27D82B0", VA = "0x1827D94B0")] [FreeFunction] private void Internal_DrawOcclusionMesh(RectInt normalizedCamViewport) { } // Token: 0x06000EBC RID: 3772 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EBC")] [Address(RVA = "0x27DB650", Offset = "0x27DA450", VA = "0x1827DB650")] [FreeFunction] public void SetViewport(Rect pixelRect) { } // Token: 0x06000EBD RID: 3773 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EBD")] [Address(RVA = "0x27D88D0", Offset = "0x27D76D0", VA = "0x1827D88D0")] [FreeFunction] public void EnableScissorRect(Rect scissor) { } // Token: 0x06000EBE RID: 3774 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EBE")] [Address(RVA = "0x27D7AC0", Offset = "0x27D68C0", VA = "0x1827D7AC0")] [FreeFunction] public void DisableScissorRect() { } // Token: 0x06000EBF RID: 3775 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EBF")] [Address(RVA = "0x27D78E0", Offset = "0x27D66E0", VA = "0x1827D78E0")] [FreeFunction] private void CopyTexture_Internal(ref RenderTargetIdentifier src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, ref RenderTargetIdentifier dst, int dstElement, int dstMip, int dstX, int dstY, int mode) { } // Token: 0x06000EC0 RID: 3776 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC0")] [Address(RVA = "0x27D70C0", Offset = "0x27D5EC0", VA = "0x1827D70C0")] [FreeFunction] private void Blit_Texture(Texture source, ref RenderTargetIdentifier dest, Material mat, int pass, Vector2 scale, Vector2 offset, int sourceDepthSlice, int destDepthSlice) { } // Token: 0x06000EC1 RID: 3777 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC1")] [Address(RVA = "0x27D6FB0", Offset = "0x27D5DB0", VA = "0x1827D6FB0")] [FreeFunction] private void Blit_Identifier(ref RenderTargetIdentifier source, ref RenderTargetIdentifier dest, Material mat, int pass, Vector2 scale, Vector2 offset, int sourceDepthSlice, int destDepthSlice) { } // Token: 0x06000EC2 RID: 3778 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC2")] [Address(RVA = "0x27D8F10", Offset = "0x27D7D10", VA = "0x1827D8F10")] [FreeFunction] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode, bool useDynamicScale) { } // Token: 0x06000EC3 RID: 3779 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC3")] [Address(RVA = "0x27D8DF0", Offset = "0x27D7BF0", VA = "0x1827D8DF0")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode) { } // Token: 0x06000EC4 RID: 3780 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC4")] [Address(RVA = "0x27D8B30", Offset = "0x27D7930", VA = "0x1827D8B30")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format, int antiAliasing) { } // Token: 0x06000EC5 RID: 3781 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC5")] [Address(RVA = "0x27D8E70", Offset = "0x27D7C70", VA = "0x1827D8E70")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format) { } // Token: 0x06000EC6 RID: 3782 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC6")] [Address(RVA = "0x27D91F0", Offset = "0x27D7FF0", VA = "0x1827D91F0")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode, bool useDynamicScale) { } // Token: 0x06000EC7 RID: 3783 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC7")] [Address(RVA = "0x27D8D20", Offset = "0x27D7B20", VA = "0x1827D8D20")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode) { } // Token: 0x06000EC8 RID: 3784 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC8")] [Address(RVA = "0x27D9120", Offset = "0x27D7F20", VA = "0x1827D9120")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, bool enableRandomWrite) { } // Token: 0x06000EC9 RID: 3785 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC9")] [Address(RVA = "0x27D8C60", Offset = "0x27D7A60", VA = "0x1827D8C60")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing) { } // Token: 0x06000ECA RID: 3786 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ECA")] [Address(RVA = "0x27D9060", Offset = "0x27D7E60", VA = "0x1827D9060")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite) { } // Token: 0x06000ECB RID: 3787 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ECB")] [Address(RVA = "0x27D8FA0", Offset = "0x27D7DA0", VA = "0x1827D8FA0")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format) { } // Token: 0x06000ECC RID: 3788 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ECC")] [Address(RVA = "0x27D8AD0", Offset = "0x27D78D0", VA = "0x1827D8AD0")] [FreeFunction] private void GetTemporaryRTWithDescriptor(int nameID, RenderTextureDescriptor desc, FilterMode filter) { } // Token: 0x06000ECD RID: 3789 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ECD")] [Address(RVA = "0x27D8BE0", Offset = "0x27D79E0", VA = "0x1827D8BE0")] public void GetTemporaryRT(int nameID, RenderTextureDescriptor desc, FilterMode filter) { } // Token: 0x06000ECE RID: 3790 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ECE")] [Address(RVA = "0x27D98E0", Offset = "0x27D86E0", VA = "0x1827D98E0")] [FreeFunction] public void ReleaseTemporaryRT(int nameID) { } // Token: 0x06000ECF RID: 3791 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ECF")] [Address(RVA = "0x27D7770", Offset = "0x27D6570", VA = "0x1827D7770")] [FreeFunction] public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth) { } // Token: 0x06000ED0 RID: 3792 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED0")] [Address(RVA = "0x27D77F0", Offset = "0x27D65F0", VA = "0x1827D77F0")] public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor) { } // Token: 0x06000ED1 RID: 3793 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED1")] [Address(RVA = "0x27D9E80", Offset = "0x27D8C80", VA = "0x1827D9E80")] [FreeFunction] public void SetGlobalFloat(int nameID, float value) { } // Token: 0x06000ED2 RID: 3794 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED2")] [Address(RVA = "0x27DA340", Offset = "0x27D9140", VA = "0x1827DA340")] [FreeFunction] public void SetGlobalVector(int nameID, Vector4 value) { } // Token: 0x06000ED3 RID: 3795 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED3")] [Address(RVA = "0x27D9E30", Offset = "0x27D8C30", VA = "0x1827D9E30")] [FreeFunction] public void SetGlobalColor(int nameID, Color value) { } // Token: 0x06000ED4 RID: 3796 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED4")] [Address(RVA = "0x27DA050", Offset = "0x27D8E50", VA = "0x1827DA050")] [FreeFunction] public void SetGlobalMatrix(int nameID, Matrix4x4 value) { } // Token: 0x06000ED5 RID: 3797 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED5")] [Address(RVA = "0x27D8920", Offset = "0x27D7720", VA = "0x1827D8920")] [FreeFunction] public void EnableShaderKeyword(string keyword) { } // Token: 0x06000ED6 RID: 3798 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED6")] [Address(RVA = "0x27D7B00", Offset = "0x27D6900", VA = "0x1827D7B00")] [FreeFunction] public void DisableShaderKeyword(string keyword) { } // Token: 0x06000ED7 RID: 3799 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED7")] [Address(RVA = "0x27DB5A0", Offset = "0x27DA3A0", VA = "0x1827DB5A0")] [FreeFunction] public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj) { } // Token: 0x06000ED8 RID: 3800 RVA: 0x00009A50 File Offset: 0x00007C50 [Token(Token = "0x6000ED8")] [Address(RVA = "0x27DB6A0", Offset = "0x27DA4A0", VA = "0x1827DB6A0")] [FreeFunction] private bool ValidateAgainstExecutionFlags(CommandBufferExecutionFlags requiredFlags, CommandBufferExecutionFlags invalidFlags) { return default(bool); } // Token: 0x06000ED9 RID: 3801 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED9")] [Address(RVA = "0x27DA240", Offset = "0x27D9040", VA = "0x1827DA240")] [FreeFunction] public void SetGlobalVectorArray(int nameID, Vector4[] values) { } // Token: 0x06000EDA RID: 3802 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EDA")] [Address(RVA = "0x27D9F30", Offset = "0x27D8D30", VA = "0x1827D9F30")] [FreeFunction] public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values) { } // Token: 0x06000EDB RID: 3803 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EDB")] [Address(RVA = "0x27DA0A0", Offset = "0x27D8EA0", VA = "0x1827DA0A0")] [FreeFunction] private void SetGlobalTexture_Impl(int nameID, ref RenderTargetIdentifier rt, RenderTextureSubElement element) { } // Token: 0x06000EDC RID: 3804 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EDC")] [Address(RVA = "0x27D9D30", Offset = "0x27D8B30", VA = "0x1827D9D30")] [FreeFunction] public void SetGlobalBuffer(int nameID, ComputeBuffer value) { } // Token: 0x06000EDD RID: 3805 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EDD")] [Address(RVA = "0x27D9790", Offset = "0x27D8590", VA = "0x1827D9790")] [FreeFunction] private void IssuePluginEventInternal(IntPtr callback, int eventID) { } // Token: 0x06000EDE RID: 3806 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EDE")] [Address(RVA = "0x27D6EF0", Offset = "0x27D5CF0", VA = "0x1827D6EF0")] [FreeFunction] public void BeginSample(string name) { } // Token: 0x06000EDF RID: 3807 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EDF")] [Address(RVA = "0x27D8970", Offset = "0x27D7770", VA = "0x1827D8970")] [FreeFunction] public void EndSample(string name) { } // Token: 0x06000EE0 RID: 3808 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE0")] [Address(RVA = "0x27DA910", Offset = "0x27D9710", VA = "0x1827DA910")] public void SetRenderTarget(RenderTargetIdentifier rt) { } // Token: 0x06000EE1 RID: 3809 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE1")] [Address(RVA = "0x27DABC0", Offset = "0x27D99C0", VA = "0x1827DABC0")] public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction) { } // Token: 0x06000EE2 RID: 3810 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE2")] [Address(RVA = "0x27DA7E0", Offset = "0x27D95E0", VA = "0x1827DA7E0")] public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000EE3 RID: 3811 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE3")] [Address(RVA = "0x27DA9B0", Offset = "0x27D97B0", VA = "0x1827DA9B0")] public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace, int depthSlice) { } // Token: 0x06000EE4 RID: 3812 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE4")] [Address(RVA = "0x27DACD0", Offset = "0x27D9AD0", VA = "0x1827DACD0")] public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth) { } // Token: 0x06000EE5 RID: 3813 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE5")] [Address(RVA = "0x27DADB0", Offset = "0x27D9BB0", VA = "0x1827DADB0")] public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) { } // Token: 0x06000EE6 RID: 3814 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE6")] [Address(RVA = "0x27DAFC0", Offset = "0x27D9DC0", VA = "0x1827DAFC0")] public void SetRenderTarget(RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000EE7 RID: 3815 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE7")] [Address(RVA = "0x27DB350", Offset = "0x27DA150", VA = "0x1827DB350")] public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth) { } // Token: 0x06000EE8 RID: 3816 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE8")] [Address(RVA = "0x27DB130", Offset = "0x27D9F30", VA = "0x1827DB130")] public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) { } // Token: 0x06000EE9 RID: 3817 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE9")] [Address(RVA = "0x27DA760", Offset = "0x27D9560", VA = "0x1827DA760")] private void SetRenderTargetSingle_Internal(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000EEA RID: 3818 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EEA")] [Address(RVA = "0x27DA450", Offset = "0x27D9250", VA = "0x1827DA450")] private void SetRenderTargetColorDepth_Internal(RenderTargetIdentifier color, RenderTargetIdentifier depth, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000EEB RID: 3819 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EEB")] [Address(RVA = "0x27DA660", Offset = "0x27D9460", VA = "0x1827DA660")] private void SetRenderTargetMulti_Internal(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000EEC RID: 3820 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EEC")] [Address(RVA = "0x27DA540", Offset = "0x27D9340", VA = "0x1827DA540")] private void SetRenderTargetMultiSubtarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, int mipLevel, CubemapFace cubemapFace, int depthSlice) { } // Token: 0x06000EED RID: 3821 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EED")] [Address(RVA = "0x27D89C0", Offset = "0x27D77C0", VA = "0x1827D89C0", Slot = "1")] protected override void Finalize() { } // Token: 0x06000EEE RID: 3822 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EEE")] [Address(RVA = "0x27D7BC0", Offset = "0x27D69C0", VA = "0x1827D7BC0", Slot = "4")] public void Dispose() { } // Token: 0x06000EEF RID: 3823 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EEF")] [Address(RVA = "0x27D7C60", Offset = "0x27D6A60", VA = "0x1827D7C60")] private void Dispose(bool disposing) { } // Token: 0x06000EF0 RID: 3824 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF0")] [Address(RVA = "0x27DB6F0", Offset = "0x27DA4F0", VA = "0x1827DB6F0")] public CommandBuffer() { } // Token: 0x06000EF1 RID: 3825 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF1")] [Address(RVA = "0x27D9CC0", Offset = "0x27D8AC0", VA = "0x1827D9CC0")] public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val) { } // Token: 0x06000EF2 RID: 3826 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF2")] [Address(RVA = "0x27D9A70", Offset = "0x27D8870", VA = "0x1827D9A70")] public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values) { } // Token: 0x06000EF3 RID: 3827 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF3")] [Address(RVA = "0x27D9B50", Offset = "0x27D8950", VA = "0x1827D9B50")] public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, RenderTargetIdentifier rt) { } // Token: 0x06000EF4 RID: 3828 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF4")] [Address(RVA = "0x27D9920", Offset = "0x27D8720", VA = "0x1827D9920")] public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer) { } // Token: 0x06000EF5 RID: 3829 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF5")] [Address(RVA = "0x27D7B50", Offset = "0x27D6950", VA = "0x1827D7B50")] public void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ) { } // Token: 0x06000EF6 RID: 3830 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF6")] [Address(RVA = "0x27D80B0", Offset = "0x27D6EB0", VA = "0x1827D80B0")] public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties) { } // Token: 0x06000EF7 RID: 3831 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF7")] [Address(RVA = "0x27D7F80", Offset = "0x27D6D80", VA = "0x1827D7F80")] public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass) { } // Token: 0x06000EF8 RID: 3832 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF8")] [Address(RVA = "0x27D7FF0", Offset = "0x27D6DF0", VA = "0x1827D7FF0")] public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex) { } // Token: 0x06000EF9 RID: 3833 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF9")] [Address(RVA = "0x27D8050", Offset = "0x27D6E50", VA = "0x1827D8050")] public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material) { } // Token: 0x06000EFA RID: 3834 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EFA")] [Address(RVA = "0x27D85E0", Offset = "0x27D73E0", VA = "0x1827D85E0")] public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass) { } // Token: 0x06000EFB RID: 3835 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EFB")] [Address(RVA = "0x27D85C0", Offset = "0x27D73C0", VA = "0x1827D85C0")] public void DrawRenderer(Renderer renderer, Material material, int submeshIndex) { } // Token: 0x06000EFC RID: 3836 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EFC")] [Address(RVA = "0x27D8850", Offset = "0x27D7650", VA = "0x1827D8850")] public void DrawRenderer(Renderer renderer, Material material) { } // Token: 0x06000EFD RID: 3837 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EFD")] [Address(RVA = "0x27D8410", Offset = "0x27D7210", VA = "0x1827D8410")] public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties) { } // Token: 0x06000EFE RID: 3838 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EFE")] [Address(RVA = "0x27D7D00", Offset = "0x27D6B00", VA = "0x1827D7D00")] public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { } // Token: 0x06000EFF RID: 3839 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EFF")] [Address(RVA = "0x27D7CC0", Offset = "0x27D6AC0", VA = "0x1827D7CC0")] public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset) { } // Token: 0x06000F00 RID: 3840 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F00")] [Address(RVA = "0x27D83D0", Offset = "0x27D71D0", VA = "0x1827D83D0")] public void DrawOcclusionMesh(RectInt normalizedCamViewport) { } // Token: 0x06000F01 RID: 3841 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F01")] [Address(RVA = "0x27D7950", Offset = "0x27D6750", VA = "0x1827D7950")] public void CopyTexture(RenderTargetIdentifier src, RenderTargetIdentifier dst) { } // Token: 0x06000F02 RID: 3842 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F02")] [Address(RVA = "0x27D7A00", Offset = "0x27D6800", VA = "0x1827D7A00")] public void CopyTexture(RenderTargetIdentifier src, int srcElement, int srcMip, RenderTargetIdentifier dst, int dstElement, int dstMip) { } // Token: 0x06000F03 RID: 3843 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F03")] [Address(RVA = "0x27D7280", Offset = "0x27D6080", VA = "0x1827D7280")] public void Blit(Texture source, RenderTargetIdentifier dest) { } // Token: 0x06000F04 RID: 3844 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F04")] [Address(RVA = "0x27D7160", Offset = "0x27D5F60", VA = "0x1827D7160")] public void Blit(Texture source, RenderTargetIdentifier dest, Material mat) { } // Token: 0x06000F05 RID: 3845 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F05")] [Address(RVA = "0x27D74C0", Offset = "0x27D62C0", VA = "0x1827D74C0")] public void Blit(RenderTargetIdentifier source, RenderTargetIdentifier dest) { } // Token: 0x06000F06 RID: 3846 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F06")] [Address(RVA = "0x27D75E0", Offset = "0x27D63E0", VA = "0x1827D75E0")] public void Blit(RenderTargetIdentifier source, RenderTargetIdentifier dest, Material mat) { } // Token: 0x06000F07 RID: 3847 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F07")] [Address(RVA = "0x27D73A0", Offset = "0x27D61A0", VA = "0x1827D73A0")] public void Blit(RenderTargetIdentifier source, RenderTargetIdentifier dest, Material mat, int pass) { } // Token: 0x06000F08 RID: 3848 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F08")] [Address(RVA = "0x27D9ED0", Offset = "0x27D8CD0", VA = "0x1827D9ED0")] public void SetGlobalFloat(string name, float value) { } // Token: 0x06000F09 RID: 3849 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F09")] [Address(RVA = "0x27DA2E0", Offset = "0x27D90E0", VA = "0x1827DA2E0")] public void SetGlobalVector(string name, Vector4 value) { } // Token: 0x06000F0A RID: 3850 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F0A")] [Address(RVA = "0x27D9DD0", Offset = "0x27D8BD0", VA = "0x1827D9DD0")] public void SetGlobalColor(string name, Color value) { } // Token: 0x06000F0B RID: 3851 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F0B")] [Address(RVA = "0x27D9FD0", Offset = "0x27D8DD0", VA = "0x1827D9FD0")] public void SetGlobalMatrix(string name, Matrix4x4 value) { } // Token: 0x06000F0C RID: 3852 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F0C")] [Address(RVA = "0x27DA160", Offset = "0x27D8F60", VA = "0x1827DA160")] public void SetGlobalTexture(string name, RenderTargetIdentifier value) { } // Token: 0x06000F0D RID: 3853 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F0D")] [Address(RVA = "0x27DA100", Offset = "0x27D8F00", VA = "0x1827DA100")] public void SetGlobalTexture(int nameID, RenderTargetIdentifier value) { } // Token: 0x06000F0E RID: 3854 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F0E")] [Address(RVA = "0x27DA1E0", Offset = "0x27D8FE0", VA = "0x1827DA1E0")] public void SetGlobalTexture(int nameID, RenderTargetIdentifier value, RenderTextureSubElement element) { } // Token: 0x06000F0F RID: 3855 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F0F")] [Address(RVA = "0x27D9750", Offset = "0x27D8550", VA = "0x1827D9750")] public void SetSinglePassStereo(SinglePassStereoMode mode) { } // Token: 0x06000F10 RID: 3856 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F10")] [Address(RVA = "0x27D97F0", Offset = "0x27D85F0", VA = "0x1827D97F0")] public void IssuePluginEvent(IntPtr callback, int eventID) { } // Token: 0x06000F11 RID: 3857 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F11")] [Address(RVA = "0x27D9BE0", Offset = "0x27D89E0", VA = "0x1827D9BE0")] private void SetComputeVectorParam_Injected(ComputeShader computeShader, int nameID, ref Vector4 val) { } // Token: 0x06000F12 RID: 3858 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F12")] [Address(RVA = "0x27D9370", Offset = "0x27D8170", VA = "0x1827D9370")] private void Internal_DrawMesh_Injected(Mesh mesh, ref Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties) { } // Token: 0x06000F13 RID: 3859 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F13")] [Address(RVA = "0x27D9500", Offset = "0x27D8300", VA = "0x1827D9500")] private void Internal_DrawProcedural_Injected(ref Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties) { } // Token: 0x06000F14 RID: 3860 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F14")] [Address(RVA = "0x27D9460", Offset = "0x27D8260", VA = "0x1827D9460")] private void Internal_DrawOcclusionMesh_Injected(ref RectInt normalizedCamViewport) { } // Token: 0x06000F15 RID: 3861 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F15")] [Address(RVA = "0x27DB600", Offset = "0x27DA400", VA = "0x1827DB600")] private void SetViewport_Injected(ref Rect pixelRect) { } // Token: 0x06000F16 RID: 3862 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F16")] [Address(RVA = "0x27D8880", Offset = "0x27D7680", VA = "0x1827D8880")] private void EnableScissorRect_Injected(ref Rect scissor) { } // Token: 0x06000F17 RID: 3863 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F17")] [Address(RVA = "0x27D7050", Offset = "0x27D5E50", VA = "0x1827D7050")] private void Blit_Texture_Injected(Texture source, ref RenderTargetIdentifier dest, Material mat, int pass, ref Vector2 scale, ref Vector2 offset, int sourceDepthSlice, int destDepthSlice) { } // Token: 0x06000F18 RID: 3864 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F18")] [Address(RVA = "0x27D6F40", Offset = "0x27D5D40", VA = "0x1827D6F40")] private void Blit_Identifier_Injected(ref RenderTargetIdentifier source, ref RenderTargetIdentifier dest, Material mat, int pass, ref Vector2 scale, ref Vector2 offset, int sourceDepthSlice, int destDepthSlice) { } // Token: 0x06000F19 RID: 3865 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F19")] [Address(RVA = "0x27D8A70", Offset = "0x27D7870", VA = "0x1827D8A70")] private void GetTemporaryRTWithDescriptor_Injected(int nameID, ref RenderTextureDescriptor desc, FilterMode filter) { } // Token: 0x06000F1A RID: 3866 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F1A")] [Address(RVA = "0x27D7700", Offset = "0x27D6500", VA = "0x1827D7700")] private void ClearRenderTarget_Injected(bool clearDepth, bool clearColor, ref Color backgroundColor, float depth) { } // Token: 0x06000F1B RID: 3867 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F1B")] [Address(RVA = "0x27DA290", Offset = "0x27D9090", VA = "0x1827DA290")] private void SetGlobalVector_Injected(int nameID, ref Vector4 value) { } // Token: 0x06000F1C RID: 3868 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F1C")] [Address(RVA = "0x27D9D80", Offset = "0x27D8B80", VA = "0x1827D9D80")] private void SetGlobalColor_Injected(int nameID, ref Color value) { } // Token: 0x06000F1D RID: 3869 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F1D")] [Address(RVA = "0x27D9F80", Offset = "0x27D8D80", VA = "0x1827D9F80")] private void SetGlobalMatrix_Injected(int nameID, ref Matrix4x4 value) { } // Token: 0x06000F1E RID: 3870 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F1E")] [Address(RVA = "0x27DB540", Offset = "0x27DA340", VA = "0x1827DB540")] private void SetViewProjectionMatrices_Injected(ref Matrix4x4 view, ref Matrix4x4 proj) { } // Token: 0x06000F1F RID: 3871 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F1F")] [Address(RVA = "0x27DA6F0", Offset = "0x27D94F0", VA = "0x1827DA6F0")] private void SetRenderTargetSingle_Internal_Injected(ref RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000F20 RID: 3872 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F20")] [Address(RVA = "0x27DA3E0", Offset = "0x27D91E0", VA = "0x1827DA3E0")] private void SetRenderTargetColorDepth_Internal_Injected(ref RenderTargetIdentifier color, ref RenderTargetIdentifier depth, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000F21 RID: 3873 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F21")] [Address(RVA = "0x27DA5F0", Offset = "0x27D93F0", VA = "0x1827DA5F0")] private void SetRenderTargetMulti_Internal_Injected(RenderTargetIdentifier[] colors, ref RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000F22 RID: 3874 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F22")] [Address(RVA = "0x27DA4D0", Offset = "0x27D92D0", VA = "0x1827DA4D0")] private void SetRenderTargetMultiSubtarget_Injected(RenderTargetIdentifier[] colors, ref RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, int mipLevel, CubemapFace cubemapFace, int depthSlice) { } // Token: 0x040006F8 RID: 1784 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40006F8")] internal IntPtr m_Ptr; } }