using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200026A RID: 618 [Token(Token = "0x200026A")] public enum GizmoSubset { // Token: 0x04000795 RID: 1941 [Token(Token = "0x4000795")] PreImageEffects, // Token: 0x04000796 RID: 1942 [Token(Token = "0x4000796")] PostImageEffects } }