using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200023F RID: 575 [Token(Token = "0x200023F")] public enum GraphicsTier { // Token: 0x04000685 RID: 1669 [Token(Token = "0x4000685")] Tier1, // Token: 0x04000686 RID: 1670 [Token(Token = "0x4000686")] Tier2, // Token: 0x04000687 RID: 1671 [Token(Token = "0x4000687")] Tier3 } }