using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000243 RID: 579 [Token(Token = "0x2000243")] public enum ReflectionProbeUsage { // Token: 0x0400069B RID: 1691 [Token(Token = "0x400069B")] Off, // Token: 0x0400069C RID: 1692 [Token(Token = "0x400069C")] BlendProbes, // Token: 0x0400069D RID: 1693 [Token(Token = "0x400069D")] BlendProbesAndSkybox, // Token: 0x0400069E RID: 1694 [Token(Token = "0x400069E")] Simple } }