using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200007C RID: 124 [Token(Token = "0x200007C")] [RequiredByNativeCode] public struct Resolution { // Token: 0x170000BA RID: 186 // (get) Token: 0x06000332 RID: 818 RVA: 0x00003A80 File Offset: 0x00001C80 [Token(Token = "0x170000BA")] public int width { [Token(Token = "0x6000332")] [Address(RVA = "0x6E5A50", Offset = "0x6E4850", VA = "0x1806E5A50")] get { return 0; } } // Token: 0x170000BB RID: 187 // (get) Token: 0x06000333 RID: 819 RVA: 0x00003A98 File Offset: 0x00001C98 [Token(Token = "0x170000BB")] public int height { [Token(Token = "0x6000333")] [Address(RVA = "0x1D8A7D0", Offset = "0x1D895D0", VA = "0x181D8A7D0")] get { return 0; } } // Token: 0x170000BC RID: 188 // (get) Token: 0x06000334 RID: 820 RVA: 0x00003AB0 File Offset: 0x00001CB0 [Token(Token = "0x170000BC")] public int refreshRate { [Token(Token = "0x6000334")] [Address(RVA = "0x6E5A30", Offset = "0x6E4830", VA = "0x1806E5A30")] get { return 0; } } // Token: 0x06000335 RID: 821 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000335")] [Address(RVA = "0x2CC1850", Offset = "0x2CC0650", VA = "0x182CC1850", Slot = "3")] public override string ToString() { return null; } // Token: 0x04000132 RID: 306 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000132")] private int m_Width; // Token: 0x04000133 RID: 307 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000133")] private int m_Height; // Token: 0x04000134 RID: 308 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000134")] private int m_RefreshRate; } }