using System; using Cpp2IlInjected; namespace UnityEngine.SceneManagement { // Token: 0x02000196 RID: 406 [Token(Token = "0x2000196")] public enum LoadSceneMode { // Token: 0x0400057E RID: 1406 [Token(Token = "0x400057E")] Single, // Token: 0x0400057F RID: 1407 [Token(Token = "0x400057F")] Additive } }