using System; using Cpp2IlInjected; namespace UnityEngine.SceneManagement { // Token: 0x02000198 RID: 408 [Token(Token = "0x2000198")] [Serializable] public struct LoadSceneParameters { // Token: 0x170002B9 RID: 697 // (set) Token: 0x06000E21 RID: 3617 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002B9")] public LoadSceneMode loadSceneMode { [Token(Token = "0x6000E21")] [Address(RVA = "0x724F70", Offset = "0x723D70", VA = "0x180724F70")] set { } } // Token: 0x06000E22 RID: 3618 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E22")] [Address(RVA = "0x2CBE8B0", Offset = "0x2CBD6B0", VA = "0x182CBE8B0")] public LoadSceneParameters(LoadSceneMode mode) { } // Token: 0x04000584 RID: 1412 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000584")] [SerializeField] private LoadSceneMode m_LoadSceneMode; // Token: 0x04000585 RID: 1413 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000585")] [SerializeField] private LocalPhysicsMode m_LocalPhysicsMode; } }