using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.SceneManagement { // Token: 0x02000194 RID: 404 [Token(Token = "0x2000194")] [NativeHeader("Runtime/Export/SceneManager/SceneManager.bindings.h")] [StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)] internal static class SceneManagerAPIInternal { // Token: 0x06000E01 RID: 3585 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000E01")] [Address(RVA = "0x2CC1ED0", Offset = "0x2CC0CD0", VA = "0x182CC1ED0")] [NativeThrows] public static AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame) { return null; } // Token: 0x06000E02 RID: 3586 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000E02")] [Address(RVA = "0x2CC1F30", Offset = "0x2CC0D30", VA = "0x182CC1F30")] [NativeThrows] public static AsyncOperation UnloadSceneNameIndexInternal(string sceneName, int sceneBuildIndex, bool immediately, UnloadSceneOptions options, out bool outSuccess) { return null; } // Token: 0x06000E03 RID: 3587 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000E03")] [Address(RVA = "0x2CC1E60", Offset = "0x2CC0C60", VA = "0x182CC1E60")] private static AsyncOperation LoadSceneAsyncNameIndexInternal_Injected(string sceneName, int sceneBuildIndex, ref LoadSceneParameters parameters, bool mustCompleteNextFrame) { return null; } } }