using System; using Cpp2IlInjected; namespace UnityEngine.Scripting.APIUpdating { // Token: 0x02000192 RID: 402 [Token(Token = "0x2000192")] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Interface | AttributeTargets.Delegate)] public class MovedFromAttribute : Attribute { // Token: 0x06000DEB RID: 3563 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DEB")] [Address(RVA = "0x2CBE8F0", Offset = "0x2CBD6F0", VA = "0x182CBE8F0")] public MovedFromAttribute(string sourceNamespace) { } // Token: 0x04000577 RID: 1399 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000577")] internal MovedFromAttributeData data; } }