using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000113 RID: 275 [Token(Token = "0x2000113")] [AttributeUsage(AttributeTargets.Class)] public class SelectionBaseAttribute : Attribute { // Token: 0x06000AC5 RID: 2757 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000AC5")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public SelectionBaseAttribute() { } } }