using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200008D RID: 141 [Token(Token = "0x200008D")] [NativeHeader("Runtime/Camera/Skybox.h")] public sealed class Skybox : Behaviour { // Token: 0x1700011E RID: 286 // (get) Token: 0x06000542 RID: 1346 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000543 RID: 1347 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011E")] public Material material { [Token(Token = "0x6000542")] [Address(RVA = "0x2CC9C70", Offset = "0x2CC8A70", VA = "0x182CC9C70")] get { return null; } [Token(Token = "0x6000543")] [Address(RVA = "0x2CC9CB0", Offset = "0x2CC8AB0", VA = "0x182CC9CB0")] set { } } } }