using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Experimental.Rendering; using UnityEngine.Internal; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000BD RID: 189 [Token(Token = "0x20000BD")] [NativeHeader("Runtime/Graphics/Texture2DArray.h")] public sealed class Texture2DArray : Texture { // Token: 0x1700017F RID: 383 // (get) Token: 0x0600074A RID: 1866 RVA: 0x00005580 File Offset: 0x00003780 [Token(Token = "0x1700017F")] public static int allSlices { [Token(Token = "0x600074A")] [Address(RVA = "0x300D5D0", Offset = "0x300C3D0", VA = "0x18300D5D0")] [NativeName("GetAllTextureLayersIdentifier")] get { return 0; } } // Token: 0x17000180 RID: 384 // (get) Token: 0x0600074B RID: 1867 RVA: 0x00005598 File Offset: 0x00003798 [Token(Token = "0x17000180")] public override bool isReadable { [Token(Token = "0x600074B")] [Address(RVA = "0x300D600", Offset = "0x300C400", VA = "0x18300D600", Slot = "11")] get { return default(bool); } } // Token: 0x0600074C RID: 1868 RVA: 0x000055B0 File Offset: 0x000037B0 [Token(Token = "0x600074C")] [Address(RVA = "0x300CEE0", Offset = "0x300BCE0", VA = "0x18300CEE0")] [FreeFunction] private static bool Internal_CreateImpl([Writable] Texture2DArray mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags) { return default(bool); } // Token: 0x0600074D RID: 1869 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600074D")] [Address(RVA = "0x300CF40", Offset = "0x300BD40", VA = "0x18300CF40")] private static void Internal_Create([Writable] Texture2DArray mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags) { } // Token: 0x0600074E RID: 1870 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600074E")] [Address(RVA = "0x300CDD0", Offset = "0x300BBD0", VA = "0x18300CDD0")] [FreeFunction] private void ApplyImpl(bool updateMipmaps, bool makeNoLongerReadable) { } // Token: 0x0600074F RID: 1871 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600074F")] [Address(RVA = "0x300D010", Offset = "0x300BE10", VA = "0x18300D010")] public Texture2DArray(int width, int height, int depth, DefaultFormat format, TextureCreationFlags flags) { } // Token: 0x06000750 RID: 1872 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000750")] [Address(RVA = "0x300D2D0", Offset = "0x300C0D0", VA = "0x18300D2D0")] [RequiredByNativeCode] public Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags) { } // Token: 0x06000751 RID: 1873 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000751")] [Address(RVA = "0x300D4C0", Offset = "0x300C2C0", VA = "0x18300D4C0")] public Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags, int mipCount) { } // Token: 0x06000752 RID: 1874 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000752")] [Address(RVA = "0x300D180", Offset = "0x300BF80", VA = "0x18300D180")] public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, int mipCount, [DefaultValue("true")] bool linear) { } // Token: 0x06000753 RID: 1875 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000753")] [Address(RVA = "0x300D470", Offset = "0x300C270", VA = "0x18300D470")] public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain, [DefaultValue("true")] bool linear) { } // Token: 0x06000754 RID: 1876 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000754")] [Address(RVA = "0x300D420", Offset = "0x300C220", VA = "0x18300D420")] public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain) { } // Token: 0x06000755 RID: 1877 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000755")] [Address(RVA = "0x300CE30", Offset = "0x300BC30", VA = "0x18300CE30")] public void Apply([DefaultValue("true")] bool updateMipmaps, [DefaultValue("false")] bool makeNoLongerReadable) { } } }