using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.U2D { // Token: 0x0200014D RID: 333 [Token(Token = "0x200014D")] [NativeType] [NativeHeader("Runtime/Graphics/SpriteFrame.h")] public class SpriteAtlas : Object { // Token: 0x17000297 RID: 663 // (get) Token: 0x06000CBE RID: 3262 RVA: 0x00008E68 File Offset: 0x00007068 [Token(Token = "0x17000297")] public bool isVariant { [Token(Token = "0x6000CBE")] [Address(RVA = "0x300C110", Offset = "0x300AF10", VA = "0x18300C110")] [NativeMethod] get { return default(bool); } } // Token: 0x17000298 RID: 664 // (get) Token: 0x06000CBF RID: 3263 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000298")] public string tag { [Token(Token = "0x6000CBF")] [Address(RVA = "0x300C190", Offset = "0x300AF90", VA = "0x18300C190")] get { return null; } } // Token: 0x17000299 RID: 665 // (get) Token: 0x06000CC0 RID: 3264 RVA: 0x00008E80 File Offset: 0x00007080 [Token(Token = "0x17000299")] public int spriteCount { [Token(Token = "0x6000CC0")] [Address(RVA = "0x300C150", Offset = "0x300AF50", VA = "0x18300C150")] get { return 0; } } // Token: 0x06000CC1 RID: 3265 RVA: 0x00008E98 File Offset: 0x00007098 [Token(Token = "0x6000CC1")] [Address(RVA = "0x300BF60", Offset = "0x300AD60", VA = "0x18300BF60")] public bool CanBindTo([NotNull] Sprite sprite) { return default(bool); } // Token: 0x06000CC2 RID: 3266 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CC2")] [Address(RVA = "0x300BFB0", Offset = "0x300ADB0", VA = "0x18300BFB0")] public Sprite GetSprite(string name) { return null; } // Token: 0x06000CC3 RID: 3267 RVA: 0x00008EB0 File Offset: 0x000070B0 [Token(Token = "0x6000CC3")] [Address(RVA = "0x300C000", Offset = "0x300AE00", VA = "0x18300C000")] public int GetSprites(Sprite[] sprites) { return 0; } // Token: 0x06000CC4 RID: 3268 RVA: 0x00008EC8 File Offset: 0x000070C8 [Token(Token = "0x6000CC4")] [Address(RVA = "0x300C050", Offset = "0x300AE50", VA = "0x18300C050")] public int GetSprites(Sprite[] sprites, string name) { return 0; } // Token: 0x06000CC5 RID: 3269 RVA: 0x00008EE0 File Offset: 0x000070E0 [Token(Token = "0x6000CC5")] [Address(RVA = "0x300C000", Offset = "0x300AE00", VA = "0x18300C000")] private int GetSpritesScripting(Sprite[] sprites) { return 0; } // Token: 0x06000CC6 RID: 3270 RVA: 0x00008EF8 File Offset: 0x000070F8 [Token(Token = "0x6000CC6")] [Address(RVA = "0x300C050", Offset = "0x300AE50", VA = "0x18300C050")] private int GetSpritesWithNameScripting(Sprite[] sprites, string name) { return 0; } // Token: 0x06000CC7 RID: 3271 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CC7")] [Address(RVA = "0x300C0B0", Offset = "0x300AEB0", VA = "0x18300C0B0")] public SpriteAtlas() { } } }