using System; using Cpp2IlInjected; namespace UnityEngine.Windows.Speech { // Token: 0x02000163 RID: 355 [Token(Token = "0x2000163")] public struct SemanticMeaning { // Token: 0x04000527 RID: 1319 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000527")] public string key; // Token: 0x04000528 RID: 1320 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000528")] public string[] values; } }