using System; using Cpp2IlInjected; namespace UnityEngine.Windows.Speech { // Token: 0x02000160 RID: 352 [Token(Token = "0x2000160")] public enum SpeechSystemStatus { // Token: 0x04000510 RID: 1296 [Token(Token = "0x4000510")] Stopped, // Token: 0x04000511 RID: 1297 [Token(Token = "0x4000511")] Running, // Token: 0x04000512 RID: 1298 [Token(Token = "0x4000512")] Failed } }