using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [VisibleToOtherModules] internal struct EventInterests { // Token: 0x17000016 RID: 22 // (get) Token: 0x06000032 RID: 50 RVA: 0x00002294 File Offset: 0x00000494 [Token(Token = "0x17000016")] public bool wantsMouseMove { [Token(Token = "0x6000032")] [Address(RVA = "0x60EA40", Offset = "0x60D840", VA = "0x18060EA40")] [CompilerGenerated] get { return default(bool); } } // Token: 0x17000017 RID: 23 // (get) Token: 0x06000033 RID: 51 RVA: 0x000022AC File Offset: 0x000004AC [Token(Token = "0x17000017")] public bool wantsMouseEnterLeaveWindow { [Token(Token = "0x6000033")] [Address(RVA = "0x60EA30", Offset = "0x60D830", VA = "0x18060EA30")] [CompilerGenerated] get { return default(bool); } } // Token: 0x06000034 RID: 52 RVA: 0x000022C4 File Offset: 0x000004C4 [Token(Token = "0x6000034")] [Address(RVA = "0x60EA10", Offset = "0x60D810", VA = "0x18060EA10")] public bool WantsEvent(EventType type) { return default(bool); } } }