using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [Flags] public enum EventModifiers { // Token: 0x04000026 RID: 38 [Token(Token = "0x4000026")] None = 0, // Token: 0x04000027 RID: 39 [Token(Token = "0x4000027")] Shift = 1, // Token: 0x04000028 RID: 40 [Token(Token = "0x4000028")] Control = 2, // Token: 0x04000029 RID: 41 [Token(Token = "0x4000029")] Alt = 4, // Token: 0x0400002A RID: 42 [Token(Token = "0x400002A")] Command = 8, // Token: 0x0400002B RID: 43 [Token(Token = "0x400002B")] Numeric = 16, // Token: 0x0400002C RID: 44 [Token(Token = "0x400002C")] CapsLock = 32, // Token: 0x0400002D RID: 45 [Token(Token = "0x400002D")] FunctionKey = 64 } }