using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] [RequireComponent(typeof(Transform))] [NativeHeader("Modules/Physics2D/Public/Rigidbody2D.h")] public sealed class Rigidbody2D : Component { // Token: 0x17000008 RID: 8 // (get) Token: 0x06000040 RID: 64 RVA: 0x00002414 File Offset: 0x00000614 // (set) Token: 0x06000041 RID: 65 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x17000008")] public Vector2 position { [Token(Token = "0x6000040")] [Address(RVA = "0x742E00", Offset = "0x741C00", VA = "0x180742E00")] get { return default(Vector2); } [Token(Token = "0x6000041")] [Address(RVA = "0x742FD0", Offset = "0x741DD0", VA = "0x180742FD0")] set { } } // Token: 0x17000009 RID: 9 // (get) Token: 0x06000042 RID: 66 RVA: 0x0000242C File Offset: 0x0000062C // (set) Token: 0x06000043 RID: 67 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x17000009")] public float rotation { [Token(Token = "0x6000042")] [Address(RVA = "0x742E50", Offset = "0x741C50", VA = "0x180742E50")] get { return 0f; } [Token(Token = "0x6000043")] [Address(RVA = "0x743010", Offset = "0x741E10", VA = "0x180743010")] set { } } // Token: 0x06000044 RID: 68 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000044")] [Address(RVA = "0x742C60", Offset = "0x741A60", VA = "0x180742C60")] public void MovePosition(Vector2 position) { } // Token: 0x06000045 RID: 69 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000045")] [Address(RVA = "0x742CA0", Offset = "0x741AA0", VA = "0x180742CA0")] public void MoveRotation(float angle) { } // Token: 0x06000046 RID: 70 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000046")] [Address(RVA = "0x742CA0", Offset = "0x741AA0", VA = "0x180742CA0")] [NativeMethod] private void MoveRotation_Angle(float angle) { } // Token: 0x1700000A RID: 10 // (get) Token: 0x06000047 RID: 71 RVA: 0x00002444 File Offset: 0x00000644 // (set) Token: 0x06000048 RID: 72 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x1700000A")] public Vector2 velocity { [Token(Token = "0x6000047")] [Address(RVA = "0x742EE0", Offset = "0x741CE0", VA = "0x180742EE0")] get { return default(Vector2); } [Token(Token = "0x6000048")] [Address(RVA = "0x7430B0", Offset = "0x741EB0", VA = "0x1807430B0")] set { } } // Token: 0x1700000B RID: 11 // (get) Token: 0x06000049 RID: 73 RVA: 0x0000245C File Offset: 0x0000065C // (set) Token: 0x0600004A RID: 74 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x1700000B")] public float angularVelocity { [Token(Token = "0x6000049")] [Address(RVA = "0x742CF0", Offset = "0x741AF0", VA = "0x180742CF0")] get { return 0f; } [Token(Token = "0x600004A")] [Address(RVA = "0x742F30", Offset = "0x741D30", VA = "0x180742F30")] set { } } // Token: 0x1700000C RID: 12 // (get) Token: 0x0600004B RID: 75 RVA: 0x00002474 File Offset: 0x00000674 [Token(Token = "0x1700000C")] public RigidbodyType2D bodyType { [Token(Token = "0x600004B")] [Address(RVA = "0x742D30", Offset = "0x741B30", VA = "0x180742D30")] get { return RigidbodyType2D.Dynamic; } } // Token: 0x1700000D RID: 13 // (get) Token: 0x0600004C RID: 76 RVA: 0x0000248C File Offset: 0x0000068C [Token(Token = "0x1700000D")] public bool isKinematic { [Token(Token = "0x600004C")] [Address(RVA = "0x742D70", Offset = "0x741B70", VA = "0x180742D70")] get { return default(bool); } } // Token: 0x0600004D RID: 77 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x600004D")] [Address(RVA = "0x742BD0", Offset = "0x7419D0", VA = "0x180742BD0")] [ExcludeFromDocs] public void AddForce(Vector2 force) { } // Token: 0x0600004E RID: 78 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x600004E")] [Address(RVA = "0x742B80", Offset = "0x741980", VA = "0x180742B80")] public void AddForce(Vector2 force, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode) { } // Token: 0x0600004F RID: 79 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x600004F")] [Address(RVA = "0x742DB0", Offset = "0x741BB0", VA = "0x180742DB0")] private void get_position_Injected(out Vector2 ret) { } // Token: 0x06000050 RID: 80 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000050")] [Address(RVA = "0x742F80", Offset = "0x741D80", VA = "0x180742F80")] private void set_position_Injected(ref Vector2 value) { } // Token: 0x06000051 RID: 81 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000051")] [Address(RVA = "0x742C10", Offset = "0x741A10", VA = "0x180742C10")] private void MovePosition_Injected(ref Vector2 position) { } // Token: 0x06000052 RID: 82 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000052")] [Address(RVA = "0x742E90", Offset = "0x741C90", VA = "0x180742E90")] private void get_velocity_Injected(out Vector2 ret) { } // Token: 0x06000053 RID: 83 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000053")] [Address(RVA = "0x743060", Offset = "0x741E60", VA = "0x180743060")] private void set_velocity_Injected(ref Vector2 value) { } // Token: 0x06000054 RID: 84 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000054")] [Address(RVA = "0x742B20", Offset = "0x741920", VA = "0x180742B20")] private void AddForce_Injected(ref Vector2 force, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode) { } } }