using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] [RequiredByNativeCode] [StructLayout(0)] public class ControllerColliderHit { // Token: 0x04000024 RID: 36 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000024")] internal CharacterController m_Controller; // Token: 0x04000025 RID: 37 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000025")] internal Collider m_Collider; // Token: 0x04000026 RID: 38 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000026")] internal Vector3 m_Point; // Token: 0x04000027 RID: 39 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000027")] internal Vector3 m_Normal; // Token: 0x04000028 RID: 40 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x4000028")] internal Vector3 m_MoveDirection; // Token: 0x04000029 RID: 41 [global::Cpp2IlInjected.FieldOffset(Offset = "0x44")] [Token(Token = "0x4000029")] internal float m_MoveLength; // Token: 0x0400002A RID: 42 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x400002A")] internal int m_Push; } }