using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] public enum ForceMode { // Token: 0x0400000D RID: 13 [Token(Token = "0x400000D")] Force, // Token: 0x0400000E RID: 14 [Token(Token = "0x400000E")] Acceleration = 5, // Token: 0x0400000F RID: 15 [Token(Token = "0x400000F")] Impulse = 1, // Token: 0x04000010 RID: 16 [Token(Token = "0x4000010")] VelocityChange } }