using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200001B RID: 27 [Token(Token = "0x200001B")] [NativeClass("Unity::HingeJoint")] [NativeHeader("Modules/Physics/HingeJoint.h")] public class HingeJoint : Joint { } }