using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] public enum PhysicMaterialCombine { // Token: 0x0400002C RID: 44 [Token(Token = "0x400002C")] Average, // Token: 0x0400002D RID: 45 [Token(Token = "0x400002D")] Minimum = 2, // Token: 0x0400002E RID: 46 [Token(Token = "0x400002E")] Multiply = 1, // Token: 0x0400002F RID: 47 [Token(Token = "0x400002F")] Maximum = 3 } }