using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] public struct SoftJointLimit { // Token: 0x17000001 RID: 1 // (set) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000001")] public float limit { [Token(Token = "0x6000001")] [Address(RVA = "0x70C550", Offset = "0x70B350", VA = "0x18070C550")] set { } } // Token: 0x17000002 RID: 2 // (set) Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000002")] public float bounciness { [Token(Token = "0x6000002")] [Address(RVA = "0x70C540", Offset = "0x70B340", VA = "0x18070C540")] set { } } // Token: 0x17000003 RID: 3 // (set) Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000003")] public float contactDistance { [Token(Token = "0x6000003")] [Address(RVA = "0x715EC0", Offset = "0x714CC0", VA = "0x180715EC0")] set { } } // Token: 0x04000018 RID: 24 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000018")] private float m_Limit; // Token: 0x04000019 RID: 25 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000019")] private float m_Bounciness; // Token: 0x0400001A RID: 26 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400001A")] private float m_ContactDistance; } }