using System; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x02000010 RID: 16 [Token(Token = "0x2000010")] [VisibleToOtherModules] internal enum CodegenOptions { // Token: 0x04000015 RID: 21 [Token(Token = "0x4000015")] Auto, // Token: 0x04000016 RID: 22 [Token(Token = "0x4000016")] Custom, // Token: 0x04000017 RID: 23 [Token(Token = "0x4000017")] Force } }