using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue)] internal class NativeHeaderAttribute : Attribute { // Token: 0x17000006 RID: 6 // (set) Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000006")] public string Header { [Token(Token = "0x6000011")] [Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200", Slot = "7")] [CompilerGenerated] set { } } // Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000012")] [Address(RVA = "0x745C30", Offset = "0x744A30", VA = "0x180745C30")] public NativeHeaderAttribute(string header) { } } }