using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field)] internal class NativeNameAttribute : Attribute { // Token: 0x17000007 RID: 7 // (set) Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000007")] public string Name { [Token(Token = "0x6000013")] [Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200", Slot = "7")] [CompilerGenerated] set { } } // Token: 0x06000014 RID: 20 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000014")] [Address(RVA = "0x745E70", Offset = "0x744C70", VA = "0x180745E70")] public NativeNameAttribute(string name) { } } }