using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x02000019 RID: 25 [Token(Token = "0x2000019")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)] internal class NativeThrowsAttribute : Attribute { // Token: 0x17000014 RID: 20 // (set) Token: 0x06000036 RID: 54 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000014")] public bool ThrowsException { [Token(Token = "0x6000036")] [Address(RVA = "0x495D50", Offset = "0x494B50", VA = "0x180495D50", Slot = "7")] [CompilerGenerated] set { } } // Token: 0x06000037 RID: 55 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000037")] [Address(RVA = "0x49E350", Offset = "0x49D150", VA = "0x18049E350")] public NativeThrowsAttribute() { } } }