using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Method)] internal sealed class NativeWritableSelfAttribute : Attribute { // Token: 0x17000008 RID: 8 // (set) Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000008")] public bool WritableSelf { [Token(Token = "0x6000015")] [Address(RVA = "0x495D50", Offset = "0x494B50", VA = "0x180495D50", Slot = "7")] [CompilerGenerated] set { } } // Token: 0x06000016 RID: 22 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000016")] [Address(RVA = "0x49E350", Offset = "0x49D150", VA = "0x18049E350")] public NativeWritableSelfAttribute() { } } }