using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000018")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Property)] internal class StaticAccessorAttribute : Attribute { // Token: 0x17000012 RID: 18 // (set) Token: 0x06000032 RID: 50 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000012")] public string Name { [Token(Token = "0x6000032")] [Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")] [CompilerGenerated] set { } } // Token: 0x17000013 RID: 19 // (set) Token: 0x06000033 RID: 51 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000013")] public StaticAccessorType Type { [Token(Token = "0x6000033")] [Address(RVA = "0x41F740", Offset = "0x41E540", VA = "0x18041F740")] [CompilerGenerated] set { } } // Token: 0x06000034 RID: 52 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000034")] [Address(RVA = "0x462000", Offset = "0x460E00", VA = "0x180462000")] [VisibleToOtherModules] internal StaticAccessorAttribute(string name) { } // Token: 0x06000035 RID: 53 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000035")] [Address(RVA = "0x582150", Offset = "0x580F50", VA = "0x180582150")] public StaticAccessorAttribute(string name, StaticAccessorType type) { } } }