using System; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x02000016 RID: 22 [Token(Token = "0x2000016")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Method)] internal class ThreadSafeAttribute : NativeMethodAttribute { // Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000031")] [Address(RVA = "0x7460F0", Offset = "0x744EF0", VA = "0x1807460F0")] public ThreadSafeAttribute() { } } }