using System; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x02000014 RID: 20 [Token(Token = "0x2000014")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Parameter)] internal class UnmarshalledAttribute : Attribute { // Token: 0x0600002D RID: 45 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002D")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public UnmarshalledAttribute() { } } }